Summary
- Profile Type
- Technology offer
- POD Reference
- TOGB20251104018
- Term of Validity
- 4 November 2025 - 4 November 2026
- Company's Country
- United Kingdom
- Type of partnership
- Research and development cooperation agreement
- Commercial agreement with technical assistance
- Targeted Countries
- All countries
Contact the EEN partner nearest to you for more information.
Find my local partner
General information
- Short Summary
- A UK EdTech SME offers a gamified LMS using adaptive AI, storytelling, and 3D mapping to enhance engagement in personal and professional development. Bridging digital learning with physical reflection, the company seeks partners for commercial agreements with technical assistance and research cooperation to localise content, co-develop advanced AI features, and scale internationally.
- Full Description
-
This a UK educational technology company focused on reimagining learning for the 21st century by integrating gamification, storytelling, and adaptive learning to create a platform that makes personal and professional development accessible and continuous. The platform addresses the market problem where traditional LMS platforms often lack user engagement and personalisation. The current system being developed is a gamified LMS designed for users to complete diagnostic tools, follow personalised development paths guided by AI-avatars, and navigate an educational world via a 3D map featuring characters and storylines.
Key capabilities include:
• an adaptive algorithm for personalised learning pathways,
• an integrated storytelling engine,
• content authoring tools for sector-specific programs,
• a modular architecture enabling third-party tool integration.
The platform is context-aware and intended for personal, professional, and organisational development, including culture training and onboarding systems.
The envisaged cooperation is as a collaborative, cross-disciplinary partnership that brings together technical expertise, pedagogical innovation, and cultural insight to create a transformative solution for lifelong learning.
The goal is to co-create educational resources and advance the core platform features (like AI pathways) while launching the platform in new territories. Partnerships sought under commercial agreements with technical assistance and research cooperation agreements. - Advantages and Innovations
-
The platform stands out by blending tactile, narrative, and technological components, positioning itself as a narrative learning world beyond a typical LMS. Key innovative features include:
Story-driven navigation: Users engage in a metaphorical journey through a mapped world of locations (e.g., The Library, The Launchpad), with each location tied to a learning theme. This fosters emotional immersion and improves memory retention compared to linear module completion.
Character-led learning support: The use of AI-powered mascots serves as personalised guides and mentors, maintaining playfulness and continuity throughout the learning experience.
Tactile technology integration: The platform utilises physical merchandise designed to connect users to their digital progress, bridging screen-based learning with necessary real-world reflection and conversation.
Gamified progression: The system incorporates motivational elements such as badges, missions, and progress passports, appealing to users outside of formal educational settings. The platform prioritises the human experience over simple digital efficiency, addressing the challenge of scattered attention in modern learning environments. - Stage of Development
- Under development
- Sustainable Development Goals
- Goal 8: Decent Work and Economic Growth
- IPR status
- Secret know-how
Partner Sought
- Expected Role of a Partner
-
The company seeks strategic partners to contribute to co-development, co-creation, and the international scaling of the innovative leaning platform. Partners fall into several categories.
Industry Partners: Brands interested in creating online communities centred on engaging learning experiences.
R&D Partners: Academic institutions and research organisations interested in developing or testing educational content related to fields such as business, personal development, wellbeing, or digital skills.
Technical Partners: EdTech companies or software development firms possessing expertise in building robust, scalable Learning Management Systems (LMS) or advanced gamified learning environments.
International Commercial Partners: Public or private organisations with the proven capacity to localise, promote, and launch the platform in new territories, including cultural and linguistic adaptation.
Key Roles and Tasks for partners include:
• Co-creating tailored educational resources for specific target sectors (e.g., SMEs, public services, education, creative industries.
• Co-developing advanced features within the gamified LMS, such as AI-driven learning pathways, enhanced assessment tools, and interactive user interfaces.
• Piloting and evaluating new learning modules with diverse user groups across different global markets.
• Supporting successful implementation and go-to-market strategies in target countries via translation, localisation, and outreach efforts.
The desired outcome is a cross-disciplinary partnership that effectively merges technical expertise, pedagogical innovation, and cultural sensitivity to establish a transformative, globally scaled platform for lifelong learning. - Type and Size of Partner
- University
- Other
- SME <=10
- Big company
- SME 11-49
- SME 50 - 249
- R&D Institution
- Type of partnership
- Research and development cooperation agreement
- Commercial agreement with technical assistance
Dissemination
- Technology keywords
- 01005002 - E-Learning
- 01003003 - Artificial Intelligence (AI)
- 01004014 - Serious Games
- Market keywords
- 02007010 - Education software
- 02007016 - Artificial intelligence related software
- Sector Groups Involved
- Digital
- Targeted countries
- All countries