Summary
- Profile Type
- Business Offer
- POD Reference
- BOIT20251104013
- Term of Validity
- 4 November 2025 - 4 November 2026
- Company's Country
- Italy
- Type of partnership
- Commercial agreement
- Targeted Countries
- All countries
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General information
- Short Summary
- An Italian company that designs and develops gamified digital tools for training, recruiting, and assessment in-house, has developed proprietary platforms that offer engaging, evidence-based experiences that enhance learning and assess both technical and soft skills. By transforming assessment and training into interactive journeys, the company supports organizations around the world in developing talent potential, fostering innovation, increasing engagement in education, research, and industry.
- Full Description
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The company is an Italian SME that designs and internally develops gamified tools, serious games, and digital platforms for training, recruitment, and assessment. Founded on the fusion between creativity, technology, and scientific reasoning, The company transforms learning and evaluation processes into immersive and measurable experiences that help organizations identify, enhance, and assess both hard and soft skills.
The company’s philosophy is rooted in the belief that innovation emerges from the intersection of different disciplines. The company’s team brings together management and computer science engineers, designers, and behavioral analysts who work side by side to develop solutions that are both technically advanced and deeply human-centered. This multidisciplinary structure enables the company to address a wide range of challenges, from corporate training and HR assessment to research capacity-building, providing tailor-made digital environments that adapt to each organization’s culture, objectives, and growth strategy.
Company’s expertise lies in transforming complex challenges into simple, effective solutions. Its deep technological know-how and continuous exploration of new methodologies allow the company to design products that are intuitive yet sophisticated, engaging yet rigorously structured. Every tool developed by the company is the result of a process that integrates educational psychology, UX design, data analytics, and behavioral insight, ensuring a balance between usability, engagement, and scientific reliability.
Driven by a strong commitment to innovation, the company invests consistently in research and experimentation. The company monitors technological trends, explores emerging digital ecosystems, and anticipates change to offer agile, scalable, and constantly updated solutions. This proactive attitude makes the company a valuable partner for organizations seeking to evolve their training, recruitment, and assessment models through digital transformation and gamified engagement.
Each project developed by company is custom-built, reflecting the unique needs and characteristics of the client. The company pays meticulous attention to detail, ensuring that every element, from the visual interface to the logic of interaction, aligns with the partner’s goals and context. This customization goes beyond design: it extends to the data architecture, analytics framework, and feedback systems that support performance evaluation and learning improvement.
Company’s approach is also defined by its dedicated and long-term support. Rather than acting as a mere supplier, the company positions itself as a trusted partner, guiding organizations step by step, from the initial idea to implementation and post-launch optimization. Its continuous assistance ensures that each solution evolves over time, responding to new challenges and user feedback with flexibility and precision.
In addition to its solid methodological foundation, company’s value lies in the integration of creativity and data. By combining engaging design with evidence-based metrics, the company creates digital experiences that are not only appealing but also capable of generating meaningful insights into learning behavior and competence growth. This dual perspective, emotional engagement and analytical precision, defines company’s identity as a technology provider and innovation partner.
Today, the company is expanding its international presence and actively seeking commercial partners, distributors, and resellers interested in promoting its tools abroad. The company’s portfolio includes ready-to-market platforms for training, skills assessment, recruitment, learning gamification, and professional development, all of which can be customized. - Advantages and Innovations
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The company stands out for its unique ability to merge creativity, scientific rigor, and technological precision into a coherent and effective design philosophy. Each solution is conceived and developed entirely in-house, ensuring full control over the production process and allowing the company to tailor every detail to the partner’s needs. This integrated approach enables the company to transform abstract concepts into tangible, functional, and engaging digital tools that redefine how organizations train, assess, and develop their human capital.
The company’s innovation is not confined to technology itself, but extends to the way it understands and interprets human behavior in learning and performance contexts. A key strength of the company lies in its commitment to research and experimentation. The company continuously explores emerging technologies and digital methodologies, from artificial intelligence and behavioral analytics to immersive environments and interactive storytelling. This constant pursuit of innovation ensures that its products remain at the forefront of technological evolution and that clients receive solutions that are not only current but also adaptable to future needs.
Flexibility and scalability are also at the core of the company’s value proposition. Its tools are designed to be modular, easily integrated with existing systems, and adaptable across different languages, markets, and organizational structures. This makes them ideal for companies, universities, and institutions seeking to modernize their recruitment, training, or assessment processes.
Finally, what distinguishes the company is its human-centered vision: technology is always conceived as a means to enhance people’s learning, creativity, and performance. By combining analytical precision with emotional engagement, the company turns innovation into a concrete driver of growth, capable of generating lasting value for partners and end users alike. - Stage of Development
- Already on the market
- Sustainable Development Goals
- Goal 4: Quality Education
- IPR status
- Secret know-how
Partner Sought
- Expected Role of a Partner
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The company seeks international partners who can act as commercial distributors or implementation agents for its gamified platforms. The ideal partner is a company with established expertise in digital learning, HR consulting, or technological innovation, capable of introducing company’s products to new markets and customer bases.
In return, the company offers not only technologically robust and validated tools but also continuous training, technical assistance, and co-branding opportunities. The company is open to different forms of collaboration, from commercial agreements with technical support to licensing and integration partnerships, ensuring flexibility in adapting to the partner’s structure and strategy.
The goal is to create long-term collaborations that merge company’s creative and technological expertise with the partner’s market insight, enabling shared growth and the dissemination of innovative gamified solutions worldwide. - Type and Size of Partner
- SME <=10
- SME 11-49
- Other
- University
- Big company
- R&D Institution
- SME 50 - 249
- Type of partnership
- Commercial agreement
Dissemination
- Technology keywords
- 01004014 - Serious Games
- 11002 - Education and Training
- 01005002 - E-Learning
- 01003003 - Artificial Intelligence (AI)
- 01003016 - Simulation
- Market keywords
- 02007007 - Applications software
- 07005004 - Education and educational products and materials
- 02007010 - Education software
- 07001003 - Toys and electronic games
- 02007016 - Artificial intelligence related software
- Sector Groups Involved
- Digital
- Targeted countries
- All countries