A Spanish SME, active in the field of IT that creates and develops stunning hardware solutions for virtual reality has developed a wireless controller for virtual reality.
There are different approaches for transmitting “touch” but the Spansih SME has selected the best solution translating vibrations into touch sensations. Thus, there is an array of 10 specialized vibrotactile actuators which vibrate in a physiologically natural frequency in order to be interpreted as real touch for your brain
Some technical features of this innovation are:
1. Motion capture
This full upper-body tracking technology is based on a motion sensors minimal setup that can track the movements of chest, arms and hands with pinpoint accuracy.
2. Haptic feedback
This technology is built with an array of 10x vibrotactile actuators that vibrate in frequencies to which humans are naturally receptive to, so the brain accepts it as “real touch” input.
3. Sensor fusion
One 9-axis IMU (inertial measurement unit) is included in the mainboard in order to accurately gather rotation, acceleration and compass data which is then fused with an additional VR (virtual reality) tracking system for optimal tracking and latency.
4. Full finger tracking achieved by using 6x 9-AXIS IMUs.
5. Smart controller
This innovation is not only haptics gloves based but also a smart controller. The glove has conductive zones that enables users to trigger specific actions within any chosen scenario.
6. Drift correction
Near zero drift experience (NZDE) to users, which means it can be repeated the same gestures and freely experiment with the virtual environment without any significant error accumulation.
7. Ultra-Low Latency thanks to the high end microprocessor
8. Full occlusion survivor
This technology doesn’t rely only on optical tracking technology but on IM (inertial measurement).
The Spanish SME is interested in getting in contact with several type of partners for different type of agreements:
a) Technical cooperation is sought with electronics devices manufacturers.
b) Financial agreements with investors
c) Commercial agreements with tehcnical assistance with final users from areas like gaming, robotics, cultural heritage, tourism, e-health, indistry 4.0