Virtual reality (VR) is fast becoming one of the most popular emerging media technologies for sharing innovative content. VR allows users to immerse themselves in 360-degree 3D virtual space, where they can experience realistic content using head-mounted displays (HMD). For this reason, in addition to a variety of more traditional media such as mobile apps, games, and video content, the popularity of VR is growing day by day in terms of both scope and application.
In the media sector, however, VR-related industries are focusing on content production only, which means you need an all-in-one solution to manage content more effectively, to provide value-added information and to deliver it all to the user in a fun, exciting media package. To solve the current lack of utilization, a VR-specialized Korean company has developed an innovative Social VR Media Platform which can benefit users in various industries.
This solution enables media service providers to efficiently manage, sort, and organize numerous types of media content.
It provides various types of video-on-demand (VOD) and live-streamed content, such as 2D/4K/180 3D/360 videos/images with no location restrictions. Thanks to this innovative technology, it becomes possible to enjoy movies, sports, events, performances, and other content with a group of friends and family members in a virtual room, where broadcasters can provide a wide range of services and options.
This solution also includes multi-way video-streaming synchronization and video-sharing technology to prevent transmission lags and delays between viewers and enables real-time voice chats within the virtual environment. It is also possible for users to manage their social network friends and avatars. Different virtual spaces are provided according to media channels and content so that users can individually select and manage their virtual space. All of this can interlink with over-the-top (OTT) media service and telecommunications companies (VR Social OTT), and this will result in a more systematic and complete service experience for users.
Additional add-ons such as dashboard, personalization, and presentation, etc. could be beneficial for those in the education field. For example, an instructor will be able to invite students to the virtual space and provide lectures through real-time voice chat. The solution can support the maximum of 20 users in the same virtual space (20 Avatars in one virtual space), and such space can be expanded to 10,000 or more. To this end, up to 200,000 people can concurrently watch the same contents of media regardless of their restrictions on location.
The performance and reliability of the solution have already been proven both in domestic and overseas. The company, not only won the “SoftBank Innovation Program for VR/AR” and was highlighted as an innovative Asian company by Orange Fab of France. It also proudly won the “VR Startup Competition Grand Prize” and was selected as a K-Global 300 ICT Promising Company by the Ministry of Science, ICT, and Future Planning of Korea.
Based on its competencies mentioned above, the company wishes to expand its overseas markets through license agreement(offering a license), commercial agency agreement on a commission basis, and joint venture agreement considering establishing a new entity of two parties in the European market. Any organization in need of such a solution for education/media or any individual interested in reselling it can be the company’s potential client.