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Integrate an existant consortium or in creation for theses calls : HORIZON-CL2-2025-01-HERITAGE-05 and HORIZON-CL2-2025-01-DEMOCRACY-05

Summary

Profile Type
  • Research & Development Request
POD Reference
RDRBE20250506010
Term of Validity
6 May 2025 - 6 May 2026
Company's Country
  • Belgium
Type of partnership
  • Research and development cooperation agreement
Targeted Countries
  • All countries
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General information

Short Summary
Founded in 2024, IMRG is a research center affiliated with the HEAJ (Haute Ecole Albert Jacquard) and dedicated to video games and interactive media, bringing together researchers, teacher-researchers,
practitioner-researchers and industry players who work together to (re)think creative, artistic and digital practices, create culture and support the development of video games and new media.
Full Description
POTENTIAL CONTRIBUTION:

Axis 1 : critical game design & civic / democratic engagement.
The call emphasizes the need for innovative methodologies to foster civic engagement and democratic
participation, particularly among young people. IMRG's expertise in critical game design directly aligns
with this: we can offer to analyze and develop gamified pedagogical tools that effectively convey
complex concepts of democracy, citizenship, and European values. Critical game design involves a
deeper examination of how games function as cultural artifacts, systems of meaning, and potential tools for social commentary or change. Our critical approach can ensure these tools are not only engaging but also promote critical thinking about civic issues, avoiding simplistic or propagandistic approaches.

In this axis, we can do:
• Analysis of existing games (mainstream) for their potential (positive or negative) impact on civic
attitudes.
• Development of game design guidelines for creating impactful citizenship education tools.
• Design and prototyping of innovative game-based learning experiences that simulate democratic
processes or explore civic dilemmas.
• Evaluation frameworks to assess the effectiveness of gamified interventions in fostering civic
engagement.

Axis 2 : Video game literacy & understanding of social / cultural diversity
The call highlights the importance of understanding social and cultural diversities and how national
identities contribute to the European identity. IMRG's focus on video game literacy is crucial here: video games are powerful cultural artifacts that can shape perceptions of identity, culture, and society.
In this axis, we can do:
• Analyzing how video games represent (or misrepresent) different cultures, identities, and
historical narratives.
• Developing educational resources that teach young people to critically analyze video game
content and its social/political implications.
• Creating games that promote intercultural dialogue, empathy, and understanding of diverse
perspectives.
• Researching the impact of video games on the development of civic competencies, such as
communication, collaboration, and conflict resolution.

Axis 3 : Research creation & innovative pedagogical approaches
The call seeks competence-based, transformational, and action-oriented pedagogical approaches. It also explicitly encourages the use of digital gamified pedagogical tools. IMRG's commitment to research creation is perfectly suited to this: by combining research with the actual creation of educational tools and interventions, we can ensure that our work is both theoretically sound and practically relevant.
In this axis, we can do:
• Developing and testing innovative pedagogical models that integrate game design, critical
thinking, and civic education.
• Creating prototypes that allow young people to actively engage with democratic concepts.
• Producing toolboxes and guidelines for educators on how to use games and interactive media to
foster civic engagement.
• Disseminating research findings and best practices through publications, workshops, and online
resources.

Key strengths
1. IMRG brings together researchers, educators and industry practitioners, creating a unique
synergy for developing holistic and impactful solutions.
2. Our emphasis on critical game design, video game literacy and research-creation positions IMRG
at the forefront of innovative approaches to civic education.
3. IMRG's commitment to developing toolboxes, guidelines and other resources ensures that our
research has a tangible impact on educational practices.
4. Being part of the Haute École Albert Jacquard (HEAJ) provides access to students, educators and
a network of institutions, facilitating the testing and implementation of project outcomes.

Orcid : https://orcid.org/0000-0003-4132-8857
Sustainable Development Goals
  • Not relevant

Partner Sought

Expected Role of a Partner
cooperation agreement
Type and Size of Partner
  • Big company
  • SME 50 - 249
  • R&D Institution
  • University
  • SME 11-49
  • Other
  • SME <=10
Type of partnership
  • Research and development cooperation agreement

Call details

Framework program
  • Horizon Europe
Call title and identifier
HORIZON-CL2-2025-01-HERITAGE-05
HORIZON-CL2-2025-01-DEMOCRACY-05
Coordinator required
No
Deadline for EoI
Deadline of the call

Dissemination

Market keywords
  • 07001001 - Movies, movie products and theatre operations
  • 07001003 - Toys and electronic games
Targeted countries
  • All countries