Summary
- Closed for EoI
- Profile Type
- Business Offer
- POD Reference
- BOKR20240820003
- Term of Validity
- 20 August 2024 - 20 August 2025
- Company's Country
- South Korea
- Type of partnership
- Investment agreement
- Targeted Countries
- All countries
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General information
- Short Summary
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The company is located in South Korea and produces the Sound XR Chair, which is an Amplified Reality device that delivers an immersive XR(Extended Reality) experience.
Amplified Reality was introduced in 1999, 25 years ago. It enhances multi-sensory experience(Sound, Haptics) for real-time interaction with a visual device.
The Sound XR Chair creates a multi-sensory environment that transports users into digital media by combining spatial audio and haptic feedback. - Full Description
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#TROUND Inc., a leading Amplified Reality technology, looks for USD1,000,000 investments, 20% share post-value, to upgrade the product design and expanding off-line Sound XR experience,
if some investor gets a network with the XR division of these companies, such as Apple, Meta, and Microsoft, the company offers a 2% share without asking for financial investment.
20% post-value share offering would be vaild until 30th.Sept.2024.
#Sound XR Chair - A Revolutionary Amplified Reality Device.
Sound XR Chair, developed by this company, is a groundbreaking amplified reality device that seamlessly integrates auditory and tactile sensations, delivering an immersive and unparalleled user experience.
#Detailed Description of Sound XR Chair
Sound XR Chair positions users at the epicenter of sound through its patented Spatial Audio system and sonic vibration technology.
By accurately reproducing the direction and intensity of in-game or cinematic sounds, it creates an incredibly realistic and immersive experience,
making users feel like they were right in the middle of the action.
Moreover, the chair's backrest and seat are equipped with sonic vibration speakers, transmitting sound vibrations directly to the user for an even more immersive experience.
#Application Areas
*Gaming: Enhances gaming experiences by making in-game sounds more realistic and immersive.
*Cinema: Brings the grandeur of cinema sound to the comfort of home.
*VR/AR: Delivers more realistic virtual experiences when integrated with VR/AR content.
*Education: Improves learning outcomes by incorporating Sound XR Chair into educational content.
#Reasons to Choose Sound XR Chair
Innovative Technology: Offers a differentiated experience through its patented Spatial Audio system and sonic vibration technology.
Exceptional Immersion: Delivers a highly realistic experience by stimulating both auditory and tactile senses.
Diverse Applications: Can be utilized across various fields, including gaming, cinema, education, and more.
Sound XR Chair is more than just a chair; it's a revolutionary device that opens up new dimensions of entertainment. - Advantages and Innovations
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The Sound XR Chair has auditory and tactile experiences that set it apart from traditional audio devices.
#Key Differentiators and Competitive Advantages
*Spatial Audio System: Unlike conventional surround sound systems, the Sound XR Chair leverages a proprietary Spatial Audio system that accurately recreates the three-dimensional spatial characteristics of "Not reflected original sound" by near-located speakers.
This results in a more immersive and realistic audio experience.
*Sonic Vibration Technology: By integrating sonic vibration technology directly into the chair, the Sound XR Chair provides haptic feedback that complements the auditory experience. This creates a more visceral connection with the content being consumed.
*Real-time Synchronization: The chair ensures that the auditory and tactile sensations are perfectly synchronized, offering a seamless and cohesive experience. This level of precision is challenging to achieve with other audio devices.
*Customization Options: TROUND has placed a significant emphasis on customization. Users can adjust various settings, such as vibration intensity and spatial audio profiles, to tailor the experience to their preferences.
*Diverse Content Compatibility: The Sound XR Chair is designed to work seamlessly with a wide range of content, including games, movies, and music. This versatility makes it a compelling option for consumers with diverse entertainment needs.
#Comparison with Competitors
While other companies(Sonic Chair, Solodome Chair) plays with streo sound(left/right), fixed chair legs, and USD4,300 ~ USD31,000 price range,
Sound XR Chair offers 5.2ch home theater sound, two sonic vibrations, and wheelchair legs, and price range of USD1,900 ~ USD2,600.
#Continuous Innovation: The company has a strong commitment to research and development, such as robot sound frames, ensuring that the Sound XR Chair remains at the forefront of audio technology. - Stage of Development
- Already on the market
- Sustainable Development Goals
- Goal 10: Reduced Inequality
- Goal 3: Good Health and Well-being
- IPR status
- IPR granted
Partner Sought
- Expected Role of a Partner
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Investment Opportunities: TROUND is actively seeking financial investors to expand the range of compatible product development and enhance the user experience.
In conclusion, the Sound XR Chair offers the experience of Amplified Reality, innovation, and user experience. Its patented Spatial Audio system integrated haptic feedback, and customization options set it apart from competitors.
By focusing on providing a truly immersive and personalized audio experience, TROUND has created a product poised to redefine home entertainment. - Type and Size of Partner
- Big company
- SME 50 - 249
- Other
- SME <=10
- Type of partnership
- Investment agreement
Dissemination
- Market keywords
- 01001004 - Other commercial communications
- 02001007 - Other mini and micro computers
- 03001009 - Other electronics related (including keyboards)
- 05005022 - Other clinical medicine
- 07006 - Other Consumer Related (not elsewhere classified)
- Targeted countries
- All countries